Class 1000: A Marvel Super Heroes Live RPG

The Class 1000 Podcast is a live role-play podcast using the Classic Marvel Superheroes FASERIP system. Join us for 1990’s style gaming!

An important announcement from your friendly neighborhood Game Master regarding the future of the show.

Coppertop, C-man, Teek-K-O, and 1-0-1 make it to Mister Fear's hideout and have a final battle with the mastermind (?) behind everything, as well as his minions! Why did he do all of this? How did the whole lightning thing work? What's the deal with The Book? Do any of these questions actually get answered? Listen and find out!

Coppertop, Teek-K-O, C-Man, and 1-0-1 continue into the tunnels to find The Book, helping C-Man's fellow Morlocks deal with The Marauders along the way. 

Coopertop, Teek-K-O, C-Man, and 1-0-1 head to The Met to get some new information on The Book, and get a lead on the author! They then head down into the tunnels under the city to track the book itself. Well, most of them do anyway.

Coppertop, C-Man, Teek-K-O, & 1-0-1 head to Ellis Island to rescue Felicia Bifrost and see what connections the historical landmark has to Mister Fear and The Book. They run into a few surprises, though, one of which is the worst possible thing for Teek-K-O and C-Man to confront.

Coppertop, C-Man, Teek-K-O & 1-0-1 meet up with Johnny Bifrost and get a clue as to where to head next in their search for Mister Fear and The Book.

Coppertop, C-Man, and Teek-K-O are interviewed by the police, with varying degrees of cooperation (and Gene gets to put his extensive watching of The First 48 to use). They then get to meet with their counsel (who you might just recognize) and go before the judge.

Coppertop, Teek-K-O, C-Man, & 1-0-1 head to the East River Savings & Loan to try and prevent a robbery. It goes pretty much as you would expect, although it took half the time of last episode to get there.

Coopertop, C-Man, and Teek-K-O welcome new character 1-0-1 (pronounced Lal) and track down the origins of the bomb they dealt with in Episode 13. Some role-playing, some fighting, and A LOT of juvenile banter make up this episode.

Fair warning: This is a LONG one folks.

See if you can spot the the moment when Gene's patience wears out.

In a very special episode, Adam and Gene walk new player, but old friend, Frank through all of the steps of character creation using the Ultimate Powers Book (with some input from Fred). If you're interested in how characters are created, both using random roles and GM negotiation, then this is your episode. If that's not your cup of tea, then feel free to skip this episode and hear Frank's character get introduced in the next episode. You'll miss some some really juvenile humor, though.

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