Class 1000: A Marvel Super Heroes Live RPG

The Class 1000 Podcast is a live role-play podcast using the Classic Marvel Superheroes FASERIP system. Join us for 1990’s style gaming!

Coppertop, Teek-K-O, C-Man, & 1-0-1 head to the East River Savings & Loan to try and prevent a robbery. It goes pretty much as you would expect, although it took half the time of last episode to get there.

Coopertop, C-Man, and Teek-K-O welcome new character 1-0-1 (pronounced Lal) and track down the origins of the bomb they dealt with in Episode 13. Some role-playing, some fighting, and A LOT of juvenile banter make up this episode.

Fair warning: This is a LONG one folks.

See if you can spot the the moment when Gene's patience wears out.

In a very special episode, Adam and Gene walk new player, but old friend, Frank through all of the steps of character creation using the Ultimate Powers Book (with some input from Fred). If you're interested in how characters are created, both using random roles and GM negotiation, then this is your episode. If that's not your cup of tea, then feel free to skip this episode and hear Frank's character get introduced in the next episode. You'll miss some some really juvenile humor, though.

Teek-K-O, Coppertop, and C-Man visit Johnny Bifrost's apartment on Yancy Street. They find him gone, a strange package in the center of the living room, and an ever deepening mystery regarding The Book.

Teek-K-O, Coppertop, and C-Man have another day of down time to train, build stuff, and do some investigating. It's more entertaining than it sounds.

Teek-K-O, Coppertop, and C-Man drop Johnny and the things at the police, then head to Pier 44 to see what Mister Fear is up to. Can they derail his plans for the Flashing Blades and Buzz Cuts, or will they fall on their faces? Listen and find out!

Teek-K-O, Coppertop, and C-Man head to Central Park to meet up with Johnny Bifrost, and try to save his life from his former gang. How long will it take these super powerful beings to defeat 6 non-powered teenagers? (Hint: Look at how long the episode is.)

Teek-K-O, Coopertop, and C-Man go through all of amazingly entertaining steps of advancing their characters. Thrill at Coopertop trying to invent new equipment! Chill at C-Man trying to get Sersei to teach him new powers! And don't Spill your soda as the guys visiting Chuck-E-Cheese to celebrate Teek-K-O's blue belt!

They also do some investigation to move the plot along, so it's not a complete waste of your listening time.

 Ra, Coppertop, and C-Man leave the poker game hosted by Hammerhead and try to catch up to Teek-K-O before the action goes down at Washington Square Park. Can they do it, or was splitting the party last episode not such a good idea? Listen in and find out!

Ra, Coppertop, Teek-K-O, and C-Man infiltrate a card game hosted by Hammerhead. To do this, though, they have to take a Chicago mobster "on a ride". Where do they take him? Who will take his place in the game? Will they clean out Hammerhead playing poker or will they get caught? Find out in this thrill packed* episode!

* The management makes no guarantee as to how many thrills are actually contained in this episode.

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